StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device styles accessible to Every single race outline its racial identity. The Protoss can field impressive and high priced warriors and machinery, whilst the Zerg depend on sheer quantities and pace to overwhelm their opponents.
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